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Saturday, July 9, 2011

How To Become Really Good At Creating Fun Online Flash Games.



Creating a successful flash game is not as easy as one might think. It involves you creating flash games that can be played again and again, that stands out from the crowd and that is attractive. To do this you need to apply a few basic principles.

Firstly you need to think about the name of the game - it needs to be suitable and catch for funny games for example. A great name is essential for separating yourself out from other games. You need to consider the gamers initial response to the game, convey a sense of gameplay and make it memorable so that it can be easily found. Bad names are generic, uninspired or hard to remember. Captions like super, insane or awesome are very overused and will not help you name stand out. Its important to consider search engines when creating a name for you game as a generic or uninspired name will be lost in the countless pages pulled up.

Secondly you need to consider originality. Creating a totally unique game is unlikely. Giving your game a unique or original touch are great ways of making the game attractive.

Third is it important that you consider physic when creating a game. Having a good grasp of physics in the game is invaluable. It is important that the physics within a game feel lifelike and if possible are predictable so that players can predict where things will go, land, fall, shoot or glide. This will allow for a more attractive and enjoyable gaming experience.

Fourth you need to consider presentation and graphics. Fourth are the presentation and graphics. All too often menu's and title screens are an afterthought. As the title screen is the first thing gamer's encounter when playing the game finding a balance between presentation and functionality is important. Poor presentation that is too complicated or plain will drive away gamers. Graphics within flash games is not as important as the gamer might think. Graphics that are too intensive or heavy can seriously increase loading times making the game far less desirable. Leave the first person shooters and 3D graphics to the PC, flash games should be simple and clean making it easy to play and to see.

Fifth you need to look at difficulty. Fifth in the list is difficulty. Somewhere between boring and frustrating lies challenging and this is where you need to sit your game. The first level should be almost impossible to fail almost like a tutorial; the game should then get progressively more challenging.

Game over is sixth. It is vital that when the game ends players can either easily restart and get back to gaming quickly or there is a save/load feature allowing them to continue where they left off if they die. Loading times for levels must be kept as short as possible, sometimes even 15 seconds is too long. No gamer expects to wait a minute to play every time he dies so it is vital that loading times are kept as short as possible.



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